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First attempt |
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This teddy was the result of my first attempt at using Maya 6.5. |
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Loco animation still 01 |
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My first project after getting a manual to learn Maya was a locomotive. |
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Second Loco still |
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This was the result after tweaking the smoke a little |
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Loco 01 |
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This render was done using Mental Ray and HDRI image based lighting to get a realistic look of a model |
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Loco 02 |
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Another render in Mental Ray using HDRI image based lighting |
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Loco 03 |
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Same again using different perspective |
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Clipper Lighter 01 |
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My next project was to model a Clipper lighter and put a flame on it |
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Clipper Lighter 02 |
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Next I modelled a quick ashtray to go with it |
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Clipper Lighter 03 |
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This was rendered in Mental Ray to give a real life look and not using standard software render as the previous 2 pictures were |
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Clipper Lighter 04 |
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Again rendered using Mental Ray and also HDRI image based lighting |
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Blue Ashtray |
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Next I modelled a blue glass ashtray and rendered it in Menatal Ray with HDRI imaged based lighting |
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Ashtray, Bowl and Lighter |
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Now I added a plain blue bowl and inserted my lighter as well |
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Blue Bowl 01 |
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I then looked at giving my blue bowl a silver stand |
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Blue Bowl 02 |
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A few tweaks with the shaders and use of HDRI image based lighting gave me this effect |
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Ashtray and Bowl |
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Now I have added my blue ashtray to my blue bowl on its silver stand |
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Bottles and Glasses |
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I then had an idea for doing some wine glasses and tumblers with wine bottles and rendered using Menatal Ray and HDRI image based lighting |
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The Kettle |
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This was another project in the book I followed and aslo used HDRI image based lighting in the rendering of it |
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Fench Windows 01 |
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I found a tutorial for doing cloth curtains and used it to produce some french windows using a photograph of my garden in the background |
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French Windows 02 |
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This is a still after animating the cloth to look like a draught blowing through |
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Jellyfish 01 |
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This is a still from a tutorial I found online to make a jellyfish swim and used Maya's paint effects for the seaweed, bubbles, anemones and starfish in the scene |
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Jellyfish 02 |
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Another still from the animation |
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Tropical Island 01 |
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Next I tried some terrain modelling and incorporated water with use of the sea and palm trees using Maya paint effects again |
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Tropical Island 02 |
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My final render of this scene which I was finally happy with |
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Screwdriver |
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A realistic looking screwdriver modelled from an online tutorial by BaRToNIX at Highend 3D |
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Raymarching |
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I followed an online tutorial for this so I could make rays through a window as in the next two pictures |
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Church 01 |
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The first render of light through stained glass church window |
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Church 02 |
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A second and very slightly different render of the same scene |
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Ladybird 01 |
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A cartoon style of ladybird |
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Ladybird 02 |
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A different perspective of the same scene |
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Ladybird 03 |
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This is a still from a simple eye moving animation I did from the scene |
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Gemstones 01 |
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I felt like trying to produce a diamond and some jewels |
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Gemstones 02 |
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Then I modelled a ring to go with them |
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Marbles 01 |
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I then tried modelling some glass marbles rendered using Mental Ray and HDRI image based lighting again |
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Marbles 02 |
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Some more marbles done in the same way |
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Marbles 03 |
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More marbles still rendered in the same way as the first two pictures |
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Marbles 04 |
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This render has been done the same way but also using caustics in the calculation as well |
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Southend Tram 01 |
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Being interested in trams I modelled an old Southend tram and animated it |
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Southend Tram 02 |
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Another render as work had progressed |
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Southend Tram 03 |
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This was the completed tram just before setting up the animation rendering |
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Volcano 01 |
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The first still from a volcano animation |
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Volcano 02 |
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The next still from the animation |
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Volcano 03 |
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The final still of the volcano in full eruption |
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Ninepins 01 |
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The first picture from a skittles animation done from an online tutorial by Aziz Khan at 3DM |
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Ninepins 02 |
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The second still from the animation |
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Ninepins 03 |
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The final still from the animation |
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Canalside 01 |
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The following renders of the canalside were inspired by a picture called 'Autumn' by Eldar Cholich |
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Canalside 02 |
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A different shader now on the water |
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Canalside 03 |
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Some plants now added |
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Canalside 04 |
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Slight change in the plants to reduce render times |
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Space Station 01 |
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My next few projects went into the realms of space and this was the first - creating a space station around Jupiter |
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Space Station 02 |
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A different perspective with an arriving shuttle |
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Holo Display 01 |
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This still is from an animation created by following a tutorial at the Area.autodesk website called Light-up Hologram Display |
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Holo Display 02 |
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A second still from the animation |
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Holo Display 03 |
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A third and final still from the animation |
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Stardeck 01 |
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Having followed the tutorial for the Holodisplay I then tried my own holographic animation and ended up with this |
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Stardeck 02 |
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A second still from my holographic animation |
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Teddy Bear |
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With all my newly gained modelling and rendering experience I went back and tried modelling a teddy bear again with better results |
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Teddy Bears |
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This was my final scene of teddy bears which I feel quite pleased with |
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Mayan Temple 01 |
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My next project idea was to model a Mayan temple based on a picture I found on the internet |
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Mayan Temple 02 |
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This is a final render of how the scene ended up looking |
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Italian Garden 01 |
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For some reason I got the urge to design a pond and fountain so I did it in an Italian style creating a background scene in Vue d'Esprit 4 |
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Italian Garden 02 |
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In this render I used a particle emitter to create water for the fountain |
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The Sunflowers |
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The real point of this scene was to get the sunflowers reflected in the mirror on the wall and to use the cloth tool in Maya to make a tabelcloth |
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Wallclock 01 |
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Here I modelled a wallclock just about to strike tweleve which has been animated |
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Wallclock 02 |
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I then changed it to six and added ticking sound and Westminster chimes to the animation |
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Wineglass 01 |
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Here I followed a tutorial on how to use a shader for Maya call l_glass which produced a realistic looking glass of white wine when rendered using Mental Ray and HDRI image based lighting |
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Wineglasses 01 |
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Next I added a second glass and used the shader to produce red wine. The rendering is done in exactly the same way |
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Wineglasses 02 |
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A closer view and perspective of the glasses of wine |
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Chessboard 01 |
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I saw a tutorial for modelling a chessboard in 3DS Max so thought I would do one in Maya |
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Chessboard 02 |
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In these first two renders I have used a simple transparent blinn shader which does not really render looking like real glass which is the effect I wanted |
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Chessboard 03 |
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Now I have used Maya's dialectric shader on the chess pieces and rendered using Mental Ray and HDRI image based lighting |
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Chessboard 04 |
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A different perspective from the last render but still rendered in the same way |
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Take Shelter |
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An exercise in creating poygon arches ended in this simple shelter |
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The Folly |
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A progresion from 'The Shelter' using the basic archways and a background created in Vue de Sprit 4 |
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Italianate Folly |
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A deviation from 'The Folly' again with a background created using Vue de Sprit 4 |
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Pumpkinman |
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What innocently started out as an exercise in creating a pumpkin became this strange character |
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On Another World |
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My Sci-Fi side coming out now as I tried a bit of fantasy modelling |
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Ancient Egypt 01 |
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This was inspired by having some Egypt textures that I wanted to try out using and This was the result |
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Ancient Egypt 02 |
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A widescreen version of the previous picture |
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Castle By Day |
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A picture I saw of a castle in scotland inspired this creation |
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Castle By Night |
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I then experimented to get a night scene for which this is the result |
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